stellaris achieve war goals. Achieve war goals means you've conquered all the systems you've put claims on. stellaris achieve war goals

 
Achieve war goals means you've conquered all the systems you've put claims onstellaris achieve war goals  In Total War, whoever occupies a system instantly owns that system

Sep 7, 2022 Jump to latest Follow Reply Description Cannot achieve war goal after invading target's systems [v3. vassailize war goal -100. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. No matter how much I conquer my "occupation" war score is 0%, and my total war score is 60+%. So I'm in a war with this one empire, and they won't surrender. If you can't even force a white flag, you haven't "clearly won". The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement is interesting too (also, there's the perk. It might be that certain War Goals are restricted (maybe there is a type of war goal that only militarists get, for example, or a war goal unlocked through technology). It stayed on -2 for achieve goals for about 5 years before going to 0, and eventually 3. If you didn't make any claims you don't keep any systems. In Total War, whoever occupies a system instantly owns that system. Stellaris War Goal IDs. War in Stellaris: Me: conquered all their territories, destroyed all their fleets, am in the process of painting/occupying their worlds, enemy war exhaustion at 96%. However, the achieve war goals/war progress screen is still showing a penalty for both unoccupied systems and planets. Wars will take place in three distinct phases. At least that's for wars of conquest anyway, not sure about other types of casus belli wars. 2240 complete Ecumenopolis. r/Stellaris • 21 days ago. The first method involves going to war with a target empire. #5. it works both ways though, so if he takes your systems he will keep them after status quo. It's an improvement to EUIV's and also more aligned to future warfare than either EUIV, CK2 or the current Stellaris system. but yhea once you master the systems you do have to come up with your own goals. Warscore is the mechanic used by the game engine to set victory conditions. which is nonsense. The attacker does not get ticking warscore at all, space battles outweigh planetary occupations (sucks if you can only get one spacebattle out of your enemy), the capitol is just another. Status Quo and Achieve War goals; if you can ever get that; all result in them keeping their capital. Add a Comment. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. If your war goal is vassalization, when the AI accepts a status quo victory, all of their systems that you fully control but have not claimed will split off into a new vassal state. I attempted to vassalize this empire (yellow) which had a ton of small vassals (everything else). #1. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Related Topics. If you war goal is something like subjugation, you'll need 200 points to get them to surrender (-100 base, -100 for subjugation war goal). There is actually something to be said for paying attention to the game giving you a red warning flag. Start a new game with only 1 FE and yourself as a purifier type empire 2. The more you're trying to accomplish/gain by a war, the more significant the amount of work you must do to get a single % point. You will now be able to declare war on empires with opposing ethics to force them to adopt your own. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. i left my save off last night after the rest of the Galaxy declared war on me with them all being in a federation so my goal right now is to survive the war while gaining menace. The tooltip tells you what systems will change hands if you go with a Status. Originally posted by Darksynapse: Every war I get into ends in a "white peace". For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Hi guys. Reply. I have an Empire listed as inferior that has kind of cut off my expansion. For the very life of me I can not seem to work out to how to claim conquered systems! In my first game I had occupied every enemy world but I accidentally clicked Surrender instead of Achieve War Goals or Settle Status Quo, and it ruined my entire game as I was playing on Ironman mode. I became the galactic emperor because there were two federations, one small and one big, I've read that becoming it dissolves the federations, but I didn't knew that also removed the vassalization option too on war goals; The only options I have so far is 'Counterattack' and 'Imperial Rebuke'; I can still tell them to be my protectorate and they deny it, granting me. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. #2. choppo Jan 25, 2022 @ 3:47am. In any total war, claims are not needed, and ownership of each system is transferred immediately as soon as the system is fully occupied, even while the war is still ongoing. If you achieve them, your enemy will want to make peace. You may have chosen the wrong war goal. . r/victoria3. use the "Play X" command. 4. dannypockets Jul 13, 2018 @ 9:46pm. You need to accumulate enough points to cancel out that negative modifier in order for them to surrender. If it is conquest, then you get all claimed systems even if you don't occupy all of what you claimed. When you click on "sue for peace", if you mouse over the "achieve war goals" option, you will get a tool tip that shows you what specifically is preventing them from surrendering. Within a couple of years, I had conquered ALL of their systems, but the achieve war goals never got lower than -31, even when their war exhaustion was 100 for several months. Easy solution is blow up a few planets ai generally surrender after some time. The enemy then chooses their war goal after war is declared. it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war. Goal of the war is to impose values. Allies add way too goddamn much buffer against war goals! Fix it! So I decided to force vassalize my neighbor, who has been a pest to me all game until I started crushing everyone else with my fleets that are now approaching 100k each. After prosecuting the war the federation side is at 100% war exhaustion but will not end the war after 2 years at 100% exhaustion. While you could try to wait for the other. ,as applicable. r/Stellaris. Users of this war goal will always cede fully occupied claims first. The ai can embrace factions and become something else but I. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. (Their war exhaustion is at 100%, mine is at 90%) I keep capturing more and more planets, systems and destroying pocket fleets, but that number still isn't going above the damn zero mark. You can only get a warscore of 100, a few planets maybe 3-4 will easily max that out late game. In total war anything you lose, or take will be instantly lost, or taken. Wipe Them Out Nemesis. Even grand admiral AI's can get overwhelmed by such a huge commitment to military right off the bat. If you make this offer then the enemy will always accept it. How would you even achieve war goals against an empire that is at war with multiple empires at the same time? Reply reply. However if I declare war, I have to gather so many points to achieve victory. i didnt think of it at the time so that is the answer but is there an easier way, like a list some where? When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". Generally, total wars are only effected by war goals that threaten the existence of one of the involved empires, or even their species. The max amount of points you can accumulate is 250: Max 100 from their war exhaustion See full list on stellaris. Single. You do not (despite what you might think), require 100 warscore in order to end the war. Stellaris War Goal ID List. There are three ways to achieve victory in Stellaris: Domination, which requires you to own 40% of all colonizable planets. Stellaris. When an AI empire is about to declare war it. Depends on the war goal. Use a chattel slave economy for your core resource needs, including a food economy to power alloy production. I think it might have something to do with the fact that during the war, another AI was fighting the same enemy (Lokken) as I was. I recommend only making 20 claims if you can take them all, the lower the claims, the easier for war goals becoming green, or just white peace and take the rest in war 10 years from now. . But it's now a year after the 24 months force peace 100% war exhaustion thing, achieve war goals is +10. My goal is to survive a 5x crisis at year 2300-2350 Grand Admiral. Try to hover your mouse at Enforce your demand in war panel. 3 (9d15) What version do you use? Steam What expansions do you have installed? All as of 21-5-2022 Do you have. Stellaris. Ok what is up with war exhaustion. If you want to min/max, it’s absolutely awful. I think if paradox just improved the communication aspect of the war mechanics then people would hate it far less. Show command help. Mine tells me what exactly I gotta do to make them bend. To achieve war goals, you generally need to occupy every star and planet on the enemy's team. Planets owned by vassals count but those owned by. Hi. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. Is there any way to achieve victory in spite of this, or is this all a lost cause?Ran into a issue with Stellaris, declared war on a neighboring rival, my federation and i made quick work of their empire, smashed all their fleets, occupied every single world under their command, every system captured for the glory of the Uruk. Show command help. I invaded his territory with a strong fleet and took (and claimed) a bunch of his systems, bombarded two of his colonies to 100% devastation, and defeated a ton of his fleets that were around 15k fleet power or higher. I have fought two vassalization wars. Considering the fact that my border's getting adjusted (to put it one way), I'm still not convinced this isn't a glitch. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. im on 53%. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. The Assimilation* wargoal is just there to allow you to actually do it. It's listed as a defensive war (Desperate Measures edict works) and my federation's war goal seems to be vassilisation. I tried unclaiming their planets, but even then if I achieve my war goals I take all their planets. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. A place to share content, ask questions and/or talk about the 4X grand strategy…I dont think that is true. to be honest wars in stellaris except those done in total war are just frustrating. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Sohei May 23, 2016 @ 6:25pm. Propaganda, for example, could become an important factor in keeping the war’s approval ratings up, which in turn boost the economy and army recruiting rates. If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. #8. The war exhaustion in this game does not work well. Stellaris is kind of simplified compared to other titles in war score. When their WE hits 100%, focus your fleet to occupy their critical systems (i. r/Stellaris. Hey guys! Hope everyone has been enjoying Aquatics and the 3. Stellaris Real-time strategy Strategy video game Gaming. I cleared that entire area with my fleets, with armies following along and set to. I started agressive war against an opponent who had defensive pact with his neighbor. Jump to latest Follow Reply. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrender so wtf is going on there? any way to make them give up? btw achieve war goals is -198 and status quo at +87. The left part of the war screen is you and your allies. Fluffy-Tanuki. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. This tutorial covers the basics of starting and ending wars, and covers some of the more common war scenarios. - In the war resolution, in the new tooltip for the unoccupied claims (thanks devs for that), it is counted as unoccupied claim, giving 150 points penalty to the "Achieve war goals" outcome - The system in question is called "Reach" Steps to. 4. Once the war is over, release it as a vassal (subsidiary). The same situation as the OP is that "clearly won yet impossible to force peace". So basically conquer via claims/conquest war goal -> immediately release as vassal -> give new vassal nation the systems you want via trade -> grant independence -> immediately demand tribute. But if your goal is humiliation,. 407K subscribers in the Stellaris community. 90%+ of my time in Stellaris was with the old war score system. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Additional comment actions. It's a Total War CB that you can use against Genocidal Empires. Posted October 08, 2018. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. There is no reason for a faction with every Starbase captured to be forced to stay in a 50. Uthberht. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien. their planets, shattered all their fleets, and yet I can't claim my war goal. wg_end_threat_crisis. They took a planet in a system I occupied, and I took a planet in a system they occupied. 5. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. ago. 2 please. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. To achieve the proper warscore to get these planets I have to conquer about 40-80% of the ENTIRE federation. Best. Your claims probably have planets inside the system. The first war, I was stuck at -10 warscore to achieve war goals, at the time I thought this was due me not inflicting damage to the ally of the enemy. There are a few different ways to create vassals in the game. Fights will still take a long time, but the attacker doesn't need to conquer 50% of a Federation spread across the galaxy to achieve a war goal on one of its members that is. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". YouTube™ Video: Stellaris Newbie Tutorial for WAR. . I don't really understand why people keep saying that. Did notice during a war their main planet was still cranking out ships so I had to keep a fleet over them. If you fail to achieve the war goal within a certain amount of time the ticking war score will begin to tick in the defender's favor. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd. I have an Empire listed as inferior that has kind of cut off my expansion. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. after which I get my 5-8 planets and a 10 year truce. . this means that. The awakened empire could achieve their goals (+43 to accept) but they haven't done so. I want to build there a starbase with a listening post to spy properly on my neighbour. Every war I get into ends in a "white peace". Occupied system doesn't meant you will get it after the war ends. -must be superior in relative power. them surrendering or you enforcing war goals during a claim war = you get everything you have claims on regardless of if you've fully occupied it or not. Stupidest mechanic in the game. 113. View community ranking In the Top 1% of largest communities on Reddit. That’s one of the best parts of stellaris; if you wanna play a way other people don’t, fuck em, do what you want. I own occupy 100% of their territory, they have 100% exhaustion and my fleet is 50k where they started with about 10k. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. Etch your name across the cosmos by uncovering remote celestial outposts, and civilizations. You can hover over the acceptance(-27) of the Achieve war goals to see which objectives of the war you haven’t yet completed. Jul 10, 2016;. War is ineveitable. Surrender means that your enemy achieves their war goals. Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a focus on exploration and the notable exception of being based in space. Stellaris. In you case, it's easy: 5 = 8 - 3. Thread starter morarz; Start date May 5, 2021; Jump to. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. step 5 : repeate step 3 to 4 untill you win the war. Sadly, there's only minimally effective ways to do this peacefully in stellaris. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. How to "Achieve War Goals" (or, at least, functionally do the same)? : r/Stellaris • by LeftRat Shared Burdens How to "Achieve War Goals" (or, at least, functionally do the. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. You need to have a total war war goal. You also set goals for your war, the more goals you have the harder it is to achieve them. 4. Decided to declare on them as they are occupied with another war with the Gellindi Council (those purple fucks on the left), but I have no options for War Goal. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. To give you a few advantages, you will want to set up the game in your favor, most of the time by increasing planet habitibility, but I will go over the ideal set up for each achievement. Wars will take place in three distinct phases. Status quo and only status quo takes into account current occupation of systems between combatants, and both of their war goals. Phase two is; the fighting of the war. A complete and up-to-date searchable list of all Stellaris war goal IDs. Do you have to achieve all your war goals to declare peace. paulraptor03 • 4 min. Achieve your goals, you win the war. However when I declare war on them, I can demand about 5-8 planets. Using the conquer war goal only gives the systems your or your allies claimed. 2240-2250 Finish Battleship tech and Neutron launchers and begin my first war to fill my Bio-Trophy worlds. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. ago. how can i be losing?! will they surrender eventually? or did i miss something?Barbaric despoilers. ago. Do they have any allies or subjects?Stellaris. 8champi8 • 3 mo. White peace is easier and is more influenced by war exhaustion. A Weapon of Mass. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. Status quo means the war ends and you keep the borders as they are. - Enormous procedural star systems, containing thousands of planets. • 1 yr. But it still is not a good system if you have to go complete total war to achieve an actual victory. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Description Stellaris - v3. Wars are how mid-game and end-game borders are usually drawn. The process for declaring war seems to be as simple as choosing war goals. -must first ask in diplomacy screen, then you have 1 year to declare war. Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. When your war exhaustion hits 100%, a 6 month countdown begins, at the end of which the other side can force a Status Quo peace treaty on you. #1 Dionysus 🐭 Nov 30, 2018 @ 12:26pm Originally posted by Elitewrecker PT: Status quo gives you your COMPLETELY occupied CLAIMED systems. Cannot achieve vassalize wargoals I'm playing as a feudal society empire right now, waging a war of subjugation on the empire to my west. That bug seems to have been reported before, hence the reason your other 100% exhaustion war can't achieve war goals, while the orbital rings in your big war, seem to be working correctly. In you case, it's easy: 5 = 8 - 3. . A fix would be to let you pick new war goals when you kick someone out from the war, but that would be highly exploitable. no, the game says the war will end and any conqured systems will transfer. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Tace. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. (Their war exhaustion is at 100%, mine is at 90%) I keep capturing more and more planets, systems and destroying pocket fleets, but that number still isn't going above the damn zero mark. The thing with winning wars is what happens after depends on the war goal. That said, if you're in a war of liberation or something and you also want to gain territory in the process, you will always gain any claims you occupy at the end of the war, so you can achieve multiple goals at the same time. Sounds like you're either a Fanatic Purifier or Determined Exterminator. • 10 mo. Users of this war goal will always cede fully occupied claims first. Can't rebel against my overlord! I was vassalized by an AI empire, and at the time they were ahead of me in both science and military strength. In an offensive war, I have occupied every system and planet. It says I haven’t occupied their systems and planets. The wiki says -50 surrender acceptance. Arathorn-the-Wise • Necrophage • 1 yr. ZeeGermans27. Victoria II had an option where you could add war goals, which might be a nice addition to Stellaris since the maps are so big (or maybe there is something similar which I. If you want to do it for RP reasons, sure that’s fun. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. This becomes even more broken and OP when allies are in the war with you, as it results in allowing you to take sometimes 2x more than just pushing your claims in Achieve War Goals option. During a war, you would achieve your war goals (I. The only systems I have claims on are occupied, as are the planets in them. 8champi8 • 3 mo. You now own the system. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". As u/Nidrassil pointed out, it is very likely that you have not occupied the colonies in the systems you claimed. How do I achieve war goals . E Ceding Planets A and B) and by using the definition you would get warscore per month. The AI seem to be glitched on this station and won't move from it, and that's the only system that's left from the council member that isn't occupied, which borders a vassal that wants it, so due to this bug I'm about to lose a war in a game I've put about a. My guess is you've not conquered any of their planets, and so there is a "demanding unclaimed territory" modifier. You can declare victory once a Wargoal has been met. 4. 11. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. I would agree with Stellaris allowing you to take stuff outside of your wargoals, considering that there is no web of feudal relationships holding you back from making other. Must have fat fingered it. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. ) When war was declared I chose the humiliate war goal, and then moused-over the box for "Achieve War Goals" (which shows the result of that end of the war if it were to happen right now). A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. . They've also been sitting at 100% war score for quite some time. So I go in, I take all his systems, smash all his fleets, occupy all. #8. We both reach 100% war exhaustion because of time, and the game forces me to status quo. 2: Claimed. thank you #6. War is ineveitable. In an offensive war, I have occupied every system and planet. Your perfect start is ruined, you got the Irassians yet again. The hostile player managed to reconquer one of the war goal planets which then, shortly after, turned into a new empire. 6. Reply reply. "Containment" becomes the sole option for war goal, meaning. warhammer 40,000 relics of war update v1. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. When you declare war in Stellaris, you have to state what your aims are; what the war is actually about. Will you expand through war or walk the path of diplomacy to achieve your goals? Main Features: - Discovery Events – Emergent Storytelling. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. You’d need to crush their navy, their allies’ navies, their vassals’ navies if any; take over most if not all the. Will you expand through war alone or walk the path of diplomacy to achieve your goals? Main Features Stellaris. In this video I am going to break down the basic ways that we can go to w. Basically, a status quo says that if. I'm not sure if someone has mentioned this but the war goals don't work really. War in Stellaris: Me: conquered all their territories, destroyed all their fleets, am in the process of painting/occupying their worlds, enemy war exhaustion at 96%. Stellaris. This works for newly liberated systems when "carving up" enemy nations. 1. That said, in previous wars I invaded every planet of my enemies and their allies and was unable to achieve war goals. . Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. Achieve War Goals? You'd think that would let me keep the vassals, but that involves thinking and it's unfair to apply those standards to Stellaris war negotiations because remember those claims? The claims I did not ask for? How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. SkyrimsTrueNord • 21 days ago. It depends on your war goal. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. Usually what you want to do is claim some of their systems go to war and force a status quo. Do you have to achieve all your war goals to declare peace. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. So if this is a war of conquest all it means is you haven't conquered every system you've put a claim on yet but they're willing to cede control of the claimed systems you. r/Stellaris • 3 yr. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. OK. Can't achieve war goals. The OP is describing two unrelated wars that happen to be against the same nation. Simply bring up diplomacy with your enemy and select your single wargoal. I just wiped them out. 1. 11. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. All Total Wars ONLY end on white peace. 5] [a361] Game Version v3. ago. Hell, capital planets alone are normally worth 66points at the start of the game. Shirokuma247. About to start my first war and trying to understand the concept. The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. Jormarn. The uprosen empire, being just 2 systems with 3 colonies, will not let me conquer them, despite being in a Conquer war (yes, this is the second war because I crushed them in the first war but didn't let me conquer their systems), having. The war goal was never actually attainable,. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). If you hover your mouse over the red X in the achieve war goals box it will tell you the modifiers for surrender. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. ,as applicable. . The game engine determines that in order to achieve victory you need a. As title says, playing multiplayer game, we went to war with a neighbor, we have occupied all planets but we’re still at -23 to achieve conquer…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Report. DLC. Not only that, but I've taken out my opponent's fleets, construction ships and science vessels. so you fight for keeps on anything. Too Few Crisis, and too few variety in crisis's. The most desired outcome for an attacker, of course, is victory. step 4 : when you take a system with a planet in it land your army units on the planet to take it. Now I've come to my second game and. So why surrender acceptance is -450? They did have -40 already, but suddenly it shot out to. 4 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. But come on, the war goals for this kind of war was stupid to begin with, and the outcome from the status quo was dumb as well, even though it kind of makes sense. I am playing a Scion run with and when the became awoken they started a domination war against a federation. Whatever you take, or lose will instantly transferred. 0 was released.